HTTPS
https://git.nageyqma.icu/nageyqma/blade-addons-next.git
SSH
git@git.nageyqma.icu:nageyqma/blade-addons-next.git
HTTPS 链接可直接 git clone;推送代码请使用 SSH。
123456789101112131415161718192021222324252627282930313233343536373839404142434445
package blade.addon.mixin;
import blade.addon.utils.events.Events;
import blade.addon.utils.events.interfaces.ServerTickEvent;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import net.minecraft.network.Connection;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.common.ClientboundPingPacket;
import net.minecraft.network.protocol.game.ClientboundSystemChatPacket;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Connection.class)
public class ConnectionMixin {
@Inject(method = "channelRead0(Lio/netty/channel/ChannelHandlerContext;Lnet/minecraft/network/protocol/Packet;)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/network/Connection;genericsFtw(Lnet/minecraft/network/protocol/Packet;Lnet/minecraft/network/PacketListener;)V"), order = 0, cancellable = true)
private void channelRead0(ChannelHandlerContext channelHandlerContext, Packet<?> packet, CallbackInfo ci) {
if (packet instanceof ClientboundPingPacket common) {
//admins send these packets too for inventory changes
//thankfully they all have the param 0 for some reason
if (common.getId() == 0) return;
Events.ON_SERVER_TICK.invoke(ServerTickEvent::onServerTick);
}
if (packet instanceof ClientboundSystemChatPacket(Component content, boolean overlay) && !overlay) {
if (Events.ON_GAME_MESSAGE.invoke(gameMessageEvent -> gameMessageEvent.onGameMessage(content))) {
ci.cancel();
}
}
Events.ON_PACKET.invoke(packetEvent -> packetEvent.onPacket(packet));
}
@Inject(method = "sendPacket", at = @At("HEAD"))
private void sendImmediately(Packet<?> packet, ChannelFutureListener channelFutureListener, boolean flush, CallbackInfo ci) {
// for some reason this just being here
// fixes player tracking and I don't know why
// will hopefully look into it later
}
}