HTTPS
https://git.nageyqma.icu/nageyqma/blade-addons-next.git
SSH
git@git.nageyqma.icu:nageyqma/blade-addons-next.git
HTTPS 链接可直接 git clone;推送代码请使用 SSH。
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package blade.addon.utils.events;
import blade.addon.utils.events.interfaces.*;
public class Events {
public static final EventHandler<ServerTickEvent> ON_SERVER_TICK = new EventHandler<>();
public static final EventHandler<SlotChangeEvent> ON_SLOT_CHANGE = new EventHandler<>();
public static final EventHandler<LocationChangeEvent> ON_LOCATION_CHANGE = new EventHandler<>();
public static final EventHandler<WorldEvent> ON_WORLD_CHANGE = new EventHandler<>();
public static final EventHandler<LeapEvent> ON_LEAP = new EventHandler<>();
public static final EventHandler<RunEndEvent> ON_RUN_END = new EventHandler<>();
public static final EventHandler<PlayerListEvent> ON_PLAYER_ENTRY = new EventHandler<>();
public static final EventHandler<ScoreBoardEvent> ON_TEAM = new EventHandler<>();
public static final EventHandler<PhaseEvent> ON_PHASE_CHANGE = new EventHandler<>();
public static final EventHandler<PetEvent> ON_PET = new EventHandler<>();
public static final EventHandler<PartyMessageEvent> ON_PARTY_MESSAGE = new EventHandler<>();
public static final EventHandler<TerminalEvent> ON_TERMINAL = new EventHandler<>();
public static final EventHandler<SectionEvent> ON_SECTION_CHANGE = new EventHandler<>();
public static final EventHandler<EntityEvent> ON_ENTITY_TRACKED = new EventHandler<>();
public static final EventHandler<EntityEvent> ON_ENTITY_SPAWNED = new EventHandler<>();
public static final EventHandler<GameMessageEvent> ON_GAME_MESSAGE = new EventHandler<>();
public static final EventHandler<BlockInteractionEvent> ON_BLOCK_INTERACTION = new EventHandler<>();
public static final EventHandler<PlaySoundEvent> ON_SOUND = new EventHandler<>();
public static final EventHandler<BlockEntityEvent> ON_BLOCK_ENTITY = new EventHandler<>();
public static final EventHandler<ParticleEvent> ON_PARTICLE = new EventHandler<>();
public static final EventHandler<PacketEvent> ON_PACKET = new EventHandler<>();
//screen
public static final EventHandler<ScreenEvent> ON_SCREEN = new EventHandler<>();
public static final EventHandler<SlotClickEvent> ON_SLOT_CLICKED = new EventHandler<>();
}