a fork of odin with latest minecraft version support.
HTTPS
https://git.nageyqma.icu/nageyqma/odin_next.git
SSH
git@git.nageyqma.icu:nageyqma/odin_next.git
HTTPS 链接可直接 git clone;推送代码请使用 SSH。
文件 · next
| .github/ | — | |
| gradle/ | — | |
| src/ | — | |
| .gitignoreraw | 28 B | |
| LICENSEraw | 1.5 KB | |
| README.mdraw | 93 B | |
| build.gradle.ktsraw | 2.8 KB | |
| gradle.propertiesraw | 606 B | |
| gradlewraw | 8.5 KB | |
| gradlew.batraw | 2.7 KB | |
| jitpack.ymlraw | 19 B | |
| settings.gradle.ktsraw | 416 B |
最新 Release · 26.3 support 0.3.4
odin v0.3.4-26.3
最近提交
| fix readme syntax |
| 26.3 |
| 26.2 (#162) * Cleanup rounded rectangle rendering
* Started on project FVKGUI mostly functional maybe
* 26.2 (only opengl) early
* Migrated ClickGUI to the Minecraft backend to support different rendering engines
* Fixed missing import
* Reworked 3d rendering to work with proper minecraft API
* Added animation for settings appearing from dependency hiding
* Changed ColorSetting design and added color favorites system
* Fix color favorite box positions
* A couple fixes
* Fixed merge and port
* Bump version
* Removed forgotten gui scale descale
* Fixed import
* Fixed BetterPartyFinder not checking the correct floor
* Fixed DungeonMap websocket not checking for player names
* Save options on main thread (#159)
This fixes some warnings about C2ME supposedly automatically redirecting it to main thread. Not sure if it would give a different error or just cause some unsafe behaviour without C2ME.
* Cleaned up module settings
Made secret interact event higher skull range
Fixed beacon texture rendering
Fixed SelectorSetting tag position
Added 4th color to numbers
* Fixed dragon spray notification being wrong
---------
Co-authored-by: Mustafa <mustafaoncel92@gmail.com> |
| More accurate rotation axis for the player marker (#161) |
| Version bump |
README.md
odin-next
This is a branch to add support for latest minecraft version.